// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class HISPlayerVRSampleEditorTarget : TargetRules
{
	public HISPlayerVRSampleEditorTarget(TargetInfo Target) : base(Target)
	{
#if UE_5_4_OR_LATER
		Type = TargetType.Editor;
		DefaultBuildSettings = BuildSettingsVersion.V5;
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
		ExtraModuleNames.Add("HISPlayerVRSample");
#else
		Type = TargetType.Editor;
		DefaultBuildSettings = BuildSettingsVersion.V2;
		ExtraModuleNames.AddRange(new string[] { "HISPlayerVRSample" });
#endif

	}
}
